User Interface & User Experience

The festival/event I have chosen is Paris Fashion Week, a fashion event held every year in Paris. The event showcases the best of the best in fashion design, multiple brands and celebrities everywhere, wearing the clothes or just spectating.

Defining the UX for Paris Fashion Week

When designing a website and companion app for an event as prestigious as Paris Fashion Week (PFW), the first step is understanding the problem space. At PFW, attendees—ranging from designers and models to fashion journalists and influencers—require a seamless digital experience to enhance their event participation. The problem space, in this case, revolves around providing an accessible, informative, and engaging digital experience that mirrors the high-energy and exclusive nature of the event.

For PFW, usability goals should focus on accessibility, efficiency, and delightful interaction. For example, ease of navigation is paramount. Attendees may be attending multiple shows per day, and they will need quick access to schedules, venue maps, and event details. Their goal is to maximize their time at the event, making fast, informed decisions.

The problem space for the website differs slightly from that of the companion app. The website will serve as the primary source of detailed information, including show schedules, ticket purchasing, and designer bios. In contrast, the companion app will focus on real-time updates (e.g., live show streams or backstage content), push notifications, and personalized recommendations based on user preferences.

Thus, the problem space for both platforms addresses the same general audience but requires unique functionalities due to the differing contexts in which users interact with each.

Requirements Gathering and Analysis

For PFW, the primary audience includes attendees, media professionals, designers, and fashion enthusiasts. These users will vary in their needs; for example, industry professionals may need detailed schedules and backstage access, while attendees will likely want to know about show locations and explore brand content.

Stakeholders—such as event organizers, designers, and sponsors—will want the product to showcase the prestige of the event, enhance attendee satisfaction, and provide real-time analytics (e.g., attendance rates, social media mentions). Their success metrics will likely focus on engagement, smooth event logistics, and positive feedback from users.

To understand user needs, I analyzed similar festival websites and apps, such as the Cannes Film Festival app and Coachella’s website. These platforms highlight the importance of intuitive navigation and personalization (Hill, 2018). Feedback on festivals via forums like Reddit points to common concerns: difficulty in finding schedules, confusing navigation, and slow-loading pages. Addressing these issues will be central in my design (Reddit, 2021).

Accessibility is a key consideration, ensuring that users with disabilities can easily interact with the site and app. This includes providing alternative text for images, ensuring color contrast, and supporting screen readers (W3C, 2019).

Creating personas like “Fashion Enthusiast Emma,” a young professional attending PFW to experience the latest trends, and “Industry Insider John,” a buyer who needs real-time updates, will help guide design decisions.

UI Principles to Be Applied

UI design for PFW must adhere to well-established design laws to ensure a clean, intuitive experience. Fitts’ Law suggests that clickable elements should be large enough and placed where users naturally expect them—think of prominent navigation buttons for key sections like “Show Schedule” and “Venue Maps” (Fitts, 1954).

The interface will also follow Jakob Nielsen’s principles of consistency. Both the website and app should maintain a similar visual style and structure. This consistency is crucial for users transitioning between platforms. For example, the navigation bar should look and function similarly on both the website and app (Nielsen, 1994).

Feedback is another important aspect. If users complete an action (e.g., purchasing a ticket or selecting a show), they should receive immediate, clear confirmation—such as a visual “thank you” or a success message. The call to action (CTA), whether purchasing tickets or accessing a show, should be easily identifiable and require as few steps as possible—ideally, no more than three steps for a seamless experience (Nielsen & Loranger, 2006).

Rejected Designs

During the design process, I experimented with multiple low-fidelity prototypes. One version included an overly complex navigation bar, which had too many options, leading to user confusion. Upon testing, users felt overwhelmed and struggled to locate key features like the schedule. I chose to simplify this by streamlining the navigation, reducing it to three core sections: Events, Discover, and Tickets.

Another rejected idea was incorporating a social media feed directly on the homepage, which cluttered the interface. User feedback indicated that they wanted a clean, minimalist design to focus on event content. This led to removing the social feed and instead incorporating social media links for users to explore at their discretion.

Low Fidelity UI Prototype

Creating a low-fidelity prototype was essential in refining the information architecture of the website and app. Using paper-based prototypes, I mapped out key screens like the homepage, show schedule, and ticket purchasing flows. The structure was designed to guide the user intuitively through the experience – whether they were purchasing tickets, exploring shows, or accessing backstage content.

One of the main challenges was mapping out the hierarchical task analysis (HTA) for the festival. What actions were users most likely to take, and how could I ensure a logical, easy-to-follow flow? For example, users would first select their event of interest, then choose the date and location, and finally proceed to ticket purchase or sharing the event with friends. This simple, step-by-step approach ensures clarity.

In summary, the low-fidelity prototype emphasised simplicity, usability, and accessibility while maintaining the stylish, exclusive aesthetic of Paris Fashion Week.

Web Prototype

References

Fitts, P. M. (1954). The Information Capacity of the Human Motor System in Controlling the Amplitude of Movement. Journal of Experimental Psychology, 47(6), 381–391.

Hill, S. (2018). The Best Event Websites and Apps We’ve Seen in 2018. [online] Available at: https://www.eventbrite.com/blog [Accessed 17 Mar. 2025].

Nielsen, J. (1994). Usability Engineering. Boston: Academic Press.

Nielsen, J., and Loranger, H. (2006). Prioritizing Web Usability. New Riders.

Reddit. (2021). Feedback on Festival Apps: Common User Complaints. [online] Available at: https://www.reddit.com/r/festivaldesigns [Accessed 17 Mar. 2025].

W3C (World Wide Web Consortium). (2019). Web Content Accessibility Guidelines (WCAG) 2.1. [online] Available at: https://www.w3.org/WAI/WCAG21/quickref [Accessed 17 Mar. 2025].

Design Portfolio

Masthead

For this assignment I decided to create a fashion magazine. To begin my magazine I started with the masthead, creating something simple but effective was my goal. Using the rectangle tool to create the black background and text tool for the typography. I used colour mixing to create the gold ensuring the contrast is large between the background and text. The underlining was done by using the line tool to create my shape and then the mirror tool to ensure the proportion was exact. Then simply using the circle tool I added the final touch to create the masthead.

Typographical/Branding Standards

The next section contains branding and typographical standards, ensuring the style and vibe remained consistent throughout. For the first edit I used the same font and gold colour layered over an image. I then cut out the hanging rack from an image using the remove background tool, this was also the same tool used to cut the models out, which have been layered on top. I wanted to create the feeling of a catwalk or runway for the models to be stood on, the hanging rack is used to do so.

Edit 2 of this section is a more streetwear oriented page and as you can see I tweaked the font slightly whilst sticking to the style I wanted. I also used white for the text as I wanted a clear message. Throughout I have used the text spacing, stretching and moving tools to ensure it fits perfectly to the style. I used the remove background tool again to cut the images out I desired, layering them on top of an image and ensuring they were well visible.

The last standards edit maintains consistency, using techniques used throughout so far. I cut images of myself out in different outfits, layering them on top of the image. I ensured the spacing was even and the size of the images was consistent. Creating the final style and vibe I wanted.

Cover Designs

For my cover designs I wanted to stay with the simple but effective style, using photos I have taken and placing typography over top. I kept the font and colour of the text the same to ensure my designs are consistent.

The first edit in this section was created by using the image as a background. I then layered text over top and a cut out of the image. This was to create the look of the text behind me. I used the remove background tool to cut myself out and then layered the image over top. The typography was placed decisively to ensure the images are clear and sticking to the vibe and style I intend.

The next two edits are similar in that typography was placed over top of the image, I wanted to create a cover that would stand out and be easy to spot from others. Using white text and a font that would stand out. This was all whilst staying consistent to the vibe and style of my fashion magazine. The cover designs are part of the streetwear collection in the magazine, there is a runway collection and a party collection.

Editorial Pages

The first CentreSpread I have designed is the Manchester Edit. This represents the colour and extravagance that Manchester has to offer, hence the bright colours used. These colours are to match the photo image used. I have used to separate images to create one large image across two pages. I have then used the rectangle tool to create the base platforms for my typography, the corners were rounded to ensure they fit with the style I intended. The rectangle tool was used again to create the text bubble in green, this was to ensure the text stood out and is clear to read. Layering has allowed me to place everything constructively and consistently. I believe that Manchester promotes character and expression within one’s self; fashion is something that allows you to create an extension of your personality and this edit is an example of this.

Second in the Editorial Page’s is the Races Day CentreSpread, this represents the luxury side of fashion. Capturing colour and elegance, the races promotes a smart but characteristic style. In this edit I have used the same font for typography however, I have used colours to provide the feeling of being at the races. Again I have used to separate images to created a CentreSpread, sprawling two pages. The text bubble has been coloured and rounded to ensure the text is very clear and readable. Layers have again allowed me to ensure the style and vibe of the edit is kept inline with the magazine and intended characteristics.

The final editorial page is simple and uses techniques performed in previous edits. I have ensured consistency is key throughout. As you can see again the text bubble is rounded and coloured to create the clear and visible text. This edit is a more informational page, intended to create desire for the magazine, using a simple image and a small story. I have tried to entice the reader/consumer into wanting more from the magazine, using just enough typography for a good read and just enough of an image to still promote fashion. The image has been layered along with the text to create another CentreSpread, sprawling two pages. Using the same font and white text again to ensure the typography is clear, visible and readable.